Faceware Technologies announced today that they’re releasing a new package in their Facial Mocap Professional Product Line that will cater to the design needs of independent and mobile game developers. The new software named, Indie Facial Mocap Package will include lite editions of Faceware’s software, Analyzer, Retargeter, and GoPro Headcam facial performance capture kit. The company has also updated their original Pro Facial Mocap Package with HD features.
Faceware has become one of the leading providers of markerless 3D facial motion capture solutions. Since it’s launch their product line has been used in the production of over 85 different AAA video game titles, blockbuster films, TV shows, and commercials. Their long clientele list includes Rockstar Games, Electronic Arts, Ubisoft, Sega, Activision-Blizzard, 2K Sports, Sony, and Microsoft. Their products allow developers to analyze and process performance videos automatically with little to no user input and create facial motion capture data more quickly and efficiently.
The Academy Award-winning film starring Brad Pitt, The Curious Case of Benjamin Button used Faceware Technologies system kit. Mega hit console games like Grand Theft Auto III and Halo also benefited from the product line as well.
The company has noticed the massive growth and potential in the mobile game industry and is now extending their reach to the developers of mobile and indie games. The Indie Facial Mocap Package will include all the technology required for facial performance capture and animation. It will cost $2,995 which is priced $700 less than the original kits.
“The games market is undergoing tectonic shifts as new platforms emerge. With that shift, we’ve seen downward pressure on production budgets. Yet at the same time, gamers continue to demand quality games with good stories and believable characters,” said Peter Busch, vice president of business development at Faceware Technologies.
“With the new Indie Facial Mocap Package, we hope to give animators at every budgetary level the tools to create and add more realism to their characters, no matter what platform they are created those characters for.”