When you look at the history of video games and look at some of the most influential games of all time, some of the same names begin to pop up. Shigeru Miyamoto – creator of the Super Mario Bros. and The Legend of Zelda series just to name a few – pops up throughout much of the modern history of gaming. Other names such as Sid Meier (Civilization, Alpha Centauri, Gettysburg!), Will Wright (Sim City, The Sims), and many others have made an impact on gaming in such a way, that they all deserve our gratitude.
Without them (especially Miyamoto), the video game industry may not be as strong as it is today.
Though the few mentioned about are the giants among game developers, even they had humble beginnings just like you. Let’s take a look at a few examples:
The Walt Disney of video games. Miyamoto is responsible for some of the greatest video game franchises of all time, including Donkey Kong, The Legend of Zelda, Super Mario Bros., Star Fox, F-Zero, Pikmin – the list just keeps on going! Without the vision of Miyamoto, it’s fair to say that the video game industry may not exist.
Miyamoto began his video game career at Nintendo in 1977, but he wasn’t originally hired to develop games. Rather, he was merely an apprentice in the planning department at the company – a far cry from developing video games for a living. He eventually became Nintendo’s first artist where he worked on a number of projects. Miyamoto was eventually asked to convert the arcade title Radar Scope (Nintendo primarily developed arcade games at the time), a game that had sold poorly, into a new game.
According to Miyamoto, “no one else was available to do the work,” but he tackled the project anyway. The result? Donkey Kong, and the rest as they say, is video game history.
See what happened? Miyamoto saw an opportunity, had a vision, and ran with it. Because of this, we are able to enjoy some of the most beloved video game franchises of all time.
Wright was a guy that didn’t have a lot of direction in his life. Excelling at projects he found interesting such as architecture and robotics, Wright had no clue what he wanted to do with his life during college.
Until he discovered his love for gaming.
After finding that he spent the bulk of his time gaming on his PC in his tiny apartment, he fell in love with the idea of creating games for a living. He developed his first game, Raid on Bungeling Bay for the Commodore 64 in 1984, and found that he had more fun messing around with the level editor of the game than actually playing the game. This sparked a vision: what if he could create a game that was all about creating something rather than merely playing a role? The result? Sim City.
The rest as they say? Is history.
Markus ‘Notch’ Persson
A more contemporary visionary, Persson (commonly referred to as just ‘Notch’) found a love of programming at the age of seven – only to create his first game one year later. From there, Persson continued to experiment with programming, gaming, and eventually worked for companies such as King.com, Jalbum, and others.
In his spare time, Persson worked on a little game you’ve probably heard about: Minecraft. A sandbox game unlike any other coupled with a unique business model (it was one of the first games to popularize the trend of allowing players to buy the game while still in beta), Minecraft has went on to become one of the best-selling video games of all time in just a few short years.
So what’s the point of this history lesson?Every one of these visionaries came from humble beginnings – just like you!
They didn’t become fixtures in the industry by default: they had to work hard, learn a lot, and keep ‘fighting the good fight’ to reach their goals.
But they started out just like you.
The good news? With Buildbox, you will be able to start your journey to creating video games without having to know how to program anything, all the while learning how to run your indie studio and be successful.
Buildbox will help you to succeed, and who knows? Maybe you too will be hailed as one of the greatest minds in gaming.
And it all starts with Buildbox.