Yesterday, I wrote a post detailing the dangers of developing multiple indie games simultaneously that I think is worth a read (though I may be biased). Certainly, there are dangers associated with developing more than one game at a time, but developing in this manner isn’t all bad, either. In fact, there are some stellar positives associated with developing multiple games at the same time. The fact is, if you play your proverbial cards correctly, developing multiple games simultaneously could greatly benefit your indie studio. Take a look at them below, and decide for yourself if developing multiple games at a time is right for your indie studio.
Continuous stream of income
This is the big one. As opposed to developing one game and hoping players continue to buy it before the release of your next game, the odds that you have a continuous income from multiple games increases greatly. If you think about it, it makes sense: by releasing multiple, good games and ensuring you always have a game fresh on the market, odds are you will have a stellar income no matter what.
Of course, to pull this off you need to ensure your team can develop quality games at all times. We discussed stretching yourself too thin yesterday, and if there’s a risk you shouldn’t try this. Then again, that’s what outsourcing is for (another topic discussed in yesterday’s post), so stretching yourself thin should never be an issue if you have the income to support the development of multiple games simultaneously.
Quickly find your niche
In other words, you can find what your team is awesome at much quicker than developing one game at a time. Especially if you are just starting out (and can afford to develop multiple games simultaneously from the get-go), you will find out the best types of games you should be developing in order to produce the best games possible. That isn’t to say you should only develop games for a certain genre – on the contrary. Always be on the lookout for the next big genre that is selling better than the rest, but always keep in mind what your team is best at.
If you ever need a fallback, you’ll know which types of games to develop.
Games as a service
Game are not just games any longer: they’re platforms. Releasing your indie game is just the beginning: you need to continue to develop new content for your players so they will always have something new to experience. Moreover, if you develop multiple games simultaneously while also developing new content for said games, you’re going to find that you’re going to (theoretically) earn substantially larger revenues than ever before.
From there, you can develop more expensive games, produce more content regularly, have the funds to hire more outsourced workers (or maybe even in-house employees), and beyond. Of course, you need to ensure the quality is always there (again, you don’t want to stretch yourself thin), but if you can pull this off? You’re indie studio is going to reap the benefits in no time.
Have any questions/comments about the positives of developing multiple indie games simultaneously? Let us know in the comments below!