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19 Jan 2015

Motivational Monday: What Kills Your Productivity

Too often, we blame our lack of productivity on the wrong things. For example, after reading a scathing review of one of your indie games, you may find yourself blaming your lack of motivation on the fact that you’re, “just not feeling it,” when in reality you were primed and ready to work before reading the review. There are things that can kill all of our momentum and keep us from being productive – and it’s important to identify a few of the worst offenders so we can be prepared for them the next time around. Pakwired has done exactly that by listing the problems that can kill productivity. Let’s take a look at a few of them, shall we?


Absence of instant gratification

We’ve all been in the situation where we don’t want to start on a long, difficult task. It’s hard to see the point in it (even though we know we have to do it) and it’s impossible to have any motivation to do the task because hey – it’s going to take a long time! We want the task to be completed now instead of having to work for a long time in order to reap the benefits.

This is a very elementary way of thinking about hard work, but in our minds this is exactly what we’re thinking. We want to feel good about our hard work now rather than having to work for it. We want instant gratification now rather than later. We want to be top indie developers immediately instead of having to claw our way to the top, but as you know that isn’t realistic. Anything worthwhile cannot be attained instantly: it takes hard work and dedication before you can achieve it. Keep moving forward. What have you got to lose? Dreams. Keep fighting the good fight.


Too much info

Have you ever decided to learn how to do something, only to find that you start to feel awesome whenever you learn how to do the thing? Pretty soon, just reading and learning more about the subject is enough to make you feel great – almost to a point where you no longer feel the need to get out there and put what you learned into practice. It’s why the self-help genre has sold so well for decades: tons of people love reading how to improve their lives, but when it comes to putting what they learned into practice? No thank you – reading the ‘how-to’ was good enough for them.

This happened to me this weekend (on a much milder scale). I’ve been wanting to get into Romance of the Three Kingdoms, but wasn’t sure which game was a good jumping on point. I did research, consumed myself in information, and it became too much of an overload. Then I had an epiphany: just pick one of the top-rated game and play it! Choosing and playing doesn’t have to be that difficult!

The old saying goes, “if you want to learn how to build a house, start building a house.” Sure, it’s a great idea to plan ahead, but never forget the most important part of planning ahead: the moment when you stop planning and start doing!


We want proof that we’re good enough

It’s always a great thing when you’re validated that you’re awesome at what you do professionally. Nothing raises my spirits better than hearing I’ve done a good job, and I know you feel the same way. To that end, it can be easy to want validation that we’re good at our professional, and when we don’t get it it’s simple to feel upset and depressed about not receiving said validation.

Don’t let this define you! If your indie games have been selling well and your indie games are getting decent reviews, then believe me – you’re doing something right. If you think you could improve, then find ways to improve. Besides, whether you are ‘good enough’ or ‘not good enough’ isn’t that simple: you’re awesome to some, and to others what you do isn’t really their thing; and that’s okay. It isn’t a black or white issue. If some people dig what you do and let you know about it, then why worry?

Source: Pakwired

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