Single Blog Title

This is a single blog caption
2 Dec 2013

Game Academy Radio – Interview with Dave Williams

Without a doubt, this is the longest interview I’ve done at Game Academy Radio, and for good reason: my guest last week, Dave Williams of Jellyfish Games, had a lot to say. We discuss an assortment of things that are wrong with AAA gaming, including how a crash could be coming for the AAA industry, and how indie developers are in a unique position to not only avoid the crash, but benefit from it. Yet, the interview isn’t all ‘doom and gloom,’ as we also discuss in-depth about the studio’s freshman game Astrobase Command (a game that tasks players with creating their own space station, race, and providing them with the option of how to survive), the game’s Kickstarter campaign, and so much more. Learn more about the game at Jellyfish Games’ Steam Greenlight page, and listen to this long yet engaging interview below!

2 Responses

  1. Philip Caballero

    Dusty, thanks again.

    This was a brilliant interview.

    Dave Williams was so generous with his insights into the industry, the difficult future ahead for those who were the major players and the new opportunities for us Indies.

    I am a one-man-show iOS Developer in the niche market of Educational Games for Toddlers… how’s that for a sub-sub-niche?

    I’m not a “Gamer” in the sense that you guys are, or most of your listeners are, and I am not familiar with any of the games you or your guests talk about.

    So why am I listening to your shows… and why am I writing again?

    Because you both gave me information that helps me greatly.

    Dusty, you asked Dave certain questions that prompted him to share all his experience about what makes a game great – and it seems that he knows it very well.

    Not the superficial shit, but how you should get a player’s mind involved, entertained and satisfied with the experience.

    This interview has made me look at my market niche and my apps in an entirely different way.

    Toddlers are “little people” that need food for their brains, and it must be good food at that, a beneficial app for them, not just something that parents buy to placate them.

    Experiences inside the game, will be stored inside the developing brain forever, so there is a responsibility for the developer of childrens’ apps to make the whole virtual experience positive and benevolent.

    Thanks to you and Dave for stimulating my thinking,
    and thanks to Trey for hosting Game Academy.

    1. Dusty Wright

      I’m glad you enjoyed it Philip, this was undoubtedly the most insightful interview on Game Academy Radio thus far. During the interview I basically had to cut Dave off so I could fit it into the maximum 2-hour time limit we have every day. Dave could talk for hours, and there’s no doubt he would have talked for another two hours – he gets so excited about discussing ‘gaming potential.’ I’ll definitely have him back on pretty soon, so stay tuned for that.

      I’m glad we helped you think a little differently about how you approach your apps – that’s really what the show is all about. Letting devs share their experiences, their ideas, etc. so it can help other developers along the way. And since you’re in the educational niche, you’ll be pleased to know that I interviewed someone this week that created an educational game disguised as a point-and-click adventure game. It’s a pretty neat interview airing Friday if you’r interested.

      Finally, feel free to share with me how the development of your games go. I’ve been wanting to get a first-hand account from a developer that is primarily in the educational game niche for a while, especially since the niche is becoming extremely profitable on mobile devices. If you want to share your experiences with me sometime let me know, it would very interesting for sure.

      Thanks again for the kind words Philip, all the best.

Leave a Reply

18 + thirteen =