Finding and Hiring Quality Playtesters
Last Friday, I posted an article detailing how to ensure playtesters help you to get the most out of your game and... Read More
Tips For Using Playtesters to Improve Your Game
One of the most invaluable tools at the indie game designer’s disposal is the ability to find people willing to play their... Read More
Selling Your Indie PC Game Without Steam
Posted on26 Sep 2013
TagsGOG, Good Old Games, Steam, Humble Store, Humble Bundle, GamersGate, Kongregate, Green Man Gaming, Amazon Indie Games Store, Desura
Comments2
When you want to sell your indie PC game, Steam isn’t the only game in town: rather, there are a host of... Read More
Giving Games That ‘Addictive Edge’
Posted on25 Sep 2013
TagsPac-Man, Galaga, Cut the Rope, Angry Birds, addicting games, developing addictive games, Tetris, Civilization, The Last of Us, Bejeweled, Farming Simulator 2013, Super Mario Bros., Sim City, Farmville, Harvest Moon, Grand Theft Auto V, Red Dead Redemption, Rockstar Games, Trials, Heavy Rain, The Walking Dead, TellTale Games, TellTale
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We’ve all experienced the power of an addicting game. In the Civilization series, you want to press ‘just one more turn,’ and... Read More
Valve Announces SteamOS: What Indie Developers Need to Keep in Mind
By now, you have probably heard the news: Valve has announced the release of SteamOS, a Linux-based operating system designed solely for... Read More
The True Value of Quitting and Walking Away From Your Game
Posted on23 Sep 2013
Tagsgame development, quitting, developing games, game developers, quitting projects, pausing projects, pausing game development
Comments0
There’s an old saying that states, “success means knowing when to quit,” and truer words have never been spoken, especially when it... Read More
Insider Tip from Angela
Angela is probably the hardest working person I know. She got our original App Elite course and has since built a monster... Read More